A Passage of right and a test for eager young pathfinders , there test was to make them part of the pathfinders society, but it all went wrong ….Welcome to the pathfinders
After completing the crypt of eveflame, you found a new cult was spreading all over golarion, and minting new coins , there leader and few of the higher acolytes you found out were drow! Unseen in thousand of years. This has gone unanswered
The characters where sent to small industrial town Sandpoint and look for an elven tracker named Shilelu Andosan , you got to sand point and found it was under attack from goblins , fighting them off you noticed it was not just one tribe but atleast 5, after solving a few minor murders ,you saved a man Aldern Foxglove and he took you hunting , you saw a merchants wagon had been hijacked , entering a cave you saw goblins and ogres , also you found a table full of maps and scrolsl, that you failed to look through and you left the cave, meeting Shilelu and learning of the tribes , the sheriff leaves for magnimar with tales of goblin and dark elves, he ask you to take care of the village, The characters a buy a small townhouse each and decide this will be there base of operations ,a you barmiad ask for your help when her employer goes missing , after reading a translated diary you find out she is the daughter of the owner of the glassworks and has a missfit brother who has lured her there as soon the sheriff left town, and mnay fughts with creatures in the depths of the glassworks , you find an ancient set of sub caverns which seem to be many thousands of years of years old from the Thassilon empire , you cornered the son of the glass work owner and found he was obsessed with a women called nualia by reading his journal , he made his escape into a very very old dungeon , whose chambers were there over 10,000 years earlier , you found a locked room ( caming back you found a quasit thaurmaturge and a runewell). You found markings on the wall depicting the thassalion empire which was around 11,000 years old , it depicted men ,dwarves and elves all fighting different types of demons , you also found many books and scrolls. Some of the books Mentioned the ancient empire and runes .
Extracts from the books :
The Thassilonian wizard is a figure straight from legend: rune-marked, sneering, and powerful enough to destroy armies with a word or summon creatures who are now myths themselves. Their empire rose on the back of a prudent king and his seven greatest wizards, but magic and the corruptions of power unraveled it in the end. When wizards runemark their goods, they take part in the traditions of the Empire, where runes marked all the property of the great wizards, and giants anddragons bent to human will.
The Laying of Runes The early empire was not founded by the runelords who later grew to dominate it, but rather by the First King Xin, who was honored in the names of the empire’s seven capital cities. More than 11,000 years ago, Xin established lawful orders of knighthood and wizardry, endowed monastic traditions, and devoted donations of the kingdom’s wealth to charity and the end of hunger. Yet, more than a benevolent ruler, Xin was a visionary. In seeking to create a paradise of civilization within the span of his own lifetime, he called out to beings from beyond reality and bargained with ancient dragons. These mysterious accords granted Xin an understanding of rune magic—said by some to be the written language of creation—and brought the worship of the mysterious goddess Lissala to Thassilon. Inscribing his orders, contracts, and writs with these symbols of power, he regulated trade, established justice, and arranged his ever-growing lands into seven great domains with an effi ciency inspired by magical aid and compulsion. Xin’s just, magic-suffused decrees became known as the Rune Law, and brought about incredible works, empowered the servants of the domain, and compelled the creation of wonders, all of which motivated Thassilon’s swift ascendance in power and influence. This was called the Celestial Age of the Empire.Xin outlived his creation in some ways. Unable to keep track of all his swiftly growing empire’s provinces, taxes, armies, and subjects, he appointed governors, favoring arcanists for their knowledge and the ease with which they could be bribed with insights into rune magic. The greatest of these magistrates were the seven runelords, powerful wizards who showed especial skill and passion for the use of runes and the imperial arcana, which would later be known assin magic. Yet, as these wizards’ powers increased, they grew discontent with servitude and living at the whim of the First King. In secret, they forged their own pacts with mysterious extraplanar powers, covetous dragons, and the devious aboleths.From these bargains, the first rune giants were born, 40-foot-tall paragons of strength and obedience that could in turn control the other giant races. With these armies of giant slaves the runelords erected not just roads and walls, but immense monoliths and statues in honor of—at first—the empire, but later, their own images. Over time, the emperor’s generals, advisors, and runelords saw that Old Xin (as he was called in his dotage) could not maintain his mastery of the realm or his potent magics. After ruling 110 years, Xin’s magic consumed him in a confl agration of scarlet flames that destroyed much of the imperial palace, and left no remains of the First King. Careless of their emperor’s mysterious end, the runelords seized their domains for themselves, subjugating Xin’s most powerful generals and viziers and leaving his eldest son a puppet emperor in the city of Xin—a small mountain prison where he could be controlled. The runelords themselves turned to greater plans, furthering their own control of the runes in hopes of subjugating their peers. Each meant to claim the empire for himself, master the runes as Xin had, and reap the wealth of the nation to fuel magics beyond any the First King had ever imagined. of the provider caste, the Varisians, are a nomadic people who
You found out that runewells are an ancient power , there are lesser , greater and major and they are all linked , they are fed by souls of people marked with a rune of a certain type, each minor runwell is linked to a greater runewell which is linked to a major runewell, the more souls it’s the greater the amount of demons it can bring forth.
In one of the books an ancient place of falcons hallow was described ,
The characters then travelled to Thistledown to confront Nualia and find out what was behind the attacks Also at thistle top was a nasty bugbear ranger brazmathus (the arch enemy of Shilelu) and a few goblin chiefs , Korvus and ripnugget.The island itself has an unusual genesis—it was in fact once the head of one of Karzoug’s sentinel statues that stood upon the ridge of land called the Rasp before the nation of Bakrakhan became the Varisian Gulf. The statue itself has long since crumbled and become overgrown by the Nettlewood, but the head escaped such obscurement by landing in the surf. The magical nature of the statue’s construction drasticaly slowed the process of erosion on the head’s features, and when the sun hits the western cliff of the isle just right, one can just make out a shadow of the statue’s face. An ancient cult took over the island as it had the perfect shape! A severed head , the cult of Lamashtu (god of evil fertility) , working your way through the dungeon , you found many more books and scrolls , it would take days to look through them all, you see a mention of the lost art of Warding , demons owning the night and a book at falcons hollow that could help, you had a lot of reading and research and trip to falcons hollow 2 weeks to the north along some of the most unforgiving land in golarion. But that was not enough you have months of research, and have still not taken time to look .
Arriving at Falcons hallow, a small lumber village , ran by greedy business men, you find the local cleric/healer called Laurel Cirthana – Helping laurel cure a plague and finding her grandmothers diary , they travelled through a dense wood to an ancient dwarf monastery , which was inhabited by spiders and werebeasts , they found a book of ancient thasillon history and the old womens diary, in which she spoke of heroes from a an age past…
The world plagued by the attacks of demons known as corelings, which rise from the planet’s core each night to feast upon humans. The ongoing attrition of these attacks have reduced humanity from an advanced state of technology to a ‘dark age’. The only defense against the corelings are wards (magical runes) that can be drawn, painted, or inscribed to form protective barriers around human settlements. These are, however, fragile and prone to failure unless properly maintained. Alen – a human monk , Alen discovers the lost combat wards inscribed in the ruins of Anoch Sun. Betrayed by the men of Kraisa, he uses the wards on himself, becoming “The Warded Man”. Leesha – an elf Leesha is young elf girl who lives with her abusive mother and downtrodden father. After a slanderous rumor spread by her fiancé seems to destroy her chances of a respectable marriage and shows the true nature of many of her friends and the hypocrisy of the villagers, she devotes herself to learning the ways of herb gathering to care for the sick. Rokjer – Dark Elf- Rokjer is the only member of his family to survive a coreling attack. He is rescued and adopted by an alcoholic jongleur, a type of roaming jester that frequently travels with messengers and performs in villages on the messenger’s route. Rokjer has a deformed hand, caused by a childhood encounter with corelings. This limits his ability to juggle but does not hinder him in the least when he plays his favorite instrument, the fiddle. He later remembers that the jongleur that adopted him actually caused the death of his mother, he confronts him on the road about this later, and the jongleur, in a fit of drunken rage, pushes him into the corelings. He then sees his mistake, and dies in order to save Rojer’s life. With his fiddle Rokjer can entrance the corelings with his music causing the corelings to follow him, anger them to rage, make them oblivious to others, or drive them away with jarring music. Rokjer tries without success to teach others his skills with the fiddle. Corelings –The origin of the corelings is an enigma to humankind, but legend suggests that corelings live by day in the Earth’s core and rise to the planet’s surface each night to feed. There are different types of corelings (known as alagai in the Krasian language), each associated with a particular element.Fire demons- small, cat-like creatures, fond of arson, and able to spit “demonfire”, a supernatural form of napalm. Wood demons- tall and powerful, with skin that camouflages them in wooded areas, though vulnerable to fire and thus antagonistic to fire demons. Wind demons- Small bodied but with large membranous wings, these demons hunt from the air silently and effectively but their wings also limit their movement on the ground Rock demons- massive powerful creatures, with rock-like, horny thick skin. Water demons- tentacled and unable to survive away from water. Sand demons- smaller versions of rock demons, which stand on all-fours and are the most commonly encountered demons in the deserts of Krasia where they hunt the sands in packsAll of these demons have magical abilities, including rapid healing, enhanced strength, and poisonous talons. Although primarily interested in their human prey, they are also prone to attacking one another, particularly when a more powerful coreling chances upon a smaller, weaker or wounded variety.
Becoming minor celebrities in falcons hollow, they were about to settle and do some research when………………………………..
A murderer terrorizes Sandpoint. Victims are left mutilated and faceless, and carved into their chests is a mysterious rune left by a madman calling himself “The Skinsaw Man.” You investigate, encounter the Skinsaw Man’s ghoul minions, and confront the murderer—your old acquaintance Alden Foxglove—in a haunted mansion near Sandpoint. There, it’s revealed that he is but an agent of a larger cult based in the city of Magnimar. Hearing of the your involvement with the Skinsaw Man,. You must travel to the city and avoid being jailed while investigating the Skinsaw cult, whose agents prove all too aware of their pursuit. The search leads to a decommissioned clock tower, which the you must infiltrate, then battle the cultists and confront their leader, a sadistic lamia from the ruins of a lost city. the lamia has been charged with harvesting “souls, and her use of the Sihedron Rune—the same symbol both Nualia and the Skinsaw Man employed—hints at a larger conspiracy. The Major players Chief Justice Ironbriar a Cleric/Rogue of Norborger and the lamia both escape. You did however discover a dairy in the mansion of Aldern Foxglove, concerning his Grandfather Vorel Foxglove a self made lich. Written in one of the tomes of vorel foxglove, talks about his search for a lost library, in his quest he was driven into madness and spoke to devil ,demon and things the mind could not deal with, it was then his quest to become a liche started, The name Tirana and Vael the Rat king of Kaer Maga both appear in the book, he dealed with for information and items of dark power , Kaer Maga Known as the city of stranger ,a dark and nasty town, lawless, perched on the edge of civilisation known as the shelf, beyond are the cinderlands and other undiscovered places. In his dealings Tirana they drank dream wine which put Vorel into a dream state and Vorel listened of old tales about the old Thassilion empire , she spoke sometimes of Wards and the art of rune warding which is now a lost art , of a library lost for an age which held information about the thassilion empire.She spoke of powers long forgot. The visions she showed me were a horrible world filled with the vilest creatures , these things ruled the night, whilst man,dwarf and elf fair and black surviving together barely making it through the day . They had only had a few cities left They showed me the under dark , the black elf cities deserted , demons , and other creatures of the dark moved to the surface, these core creatures forced all creatures to the surface . A mage of the black skinned el ones called Larin Karn, talked of runewells , spewing forth these Demons made of fire and rocks. The Duergar cities were the last to hold held as they had armour and weapons imbued against these demons but again were forced to flee.The Rat King and his devil whore said the answers were lost to the living and only the most powerfull of the dead could find the answers, that is when i started my journey. They said in the lost library a great evil now reigned, the living who attempted to go there were forever damned, it is said only the dead can walk in the library of lost souls.
Two of the characters were contacted by the pathfinder guild to go and speak to a cleric named Wen Histani , after meeting the cleric this is what she told them
“You have been chosen,” she begins, “for a matter of utmost importance. All of you possess abilities that could come in handy in the task set for you, but before I go farther, I must reiterate again that this matter must be held in the strictest confidence.”Just over a month ago, an item was stolen from one of our vaults. The break-in was an audacious one, and a vulgar display of magical power—the vault’s guardians themselves, allpriests of no mean strength, were overcome by enchantments that convinced them to open the vault, allowing the thief to simply walk in and take what she desired. By itself, that would be enough to concern us. But there’s more. “The item stolen was a powerful relic from the ancient past known as the Sword of Lust, one of a set of corrupt weapons known collectively as the Seven Swords of Sin. While by itself it might not pose an overwhelming threat, after the break-in whispers began toreach us of similar occurrences in private collections, government armories, and so forth. People are naturally reluctant to talk about what has been taken, but it’s our belief that the thief is foolish enough to try assembling all seven swords. Through our investigations and communion with our Lord, we’ve managed to trace the twisting paths back to a single woman, a powerful enchantress named Tirana. She dwells somewhere in Kaer Maga, a corrupt den of thieves and apostates located high on the Storval Ridge. “We aren’t certain what she plans, but it’s easy enough to see that it bodes ill for Varisia. If she were to succeed in actually taking control of all the swords, the powershe would wield would be immense. Cities could burn. Rivers could boil. Churches,” she finishes with a grim smile, “could crumble.”That’s where you come in.”
But before the characters could get on with that part of the adventure they were ambushed by unknown forces , but were helped by the duergar , then didnt continue down this line of investigation and returned to magnimar!!!!
The group were also asked to kill a man named Vael in kaer maga the payment was 1000 gold
After 2 weeks of recovering from Flue, the leader of magnimar approached ( after saving his life ) you are now his trusted friend, on the edge of civilization (storval ridge) is a fort in owned by magnimar, called fort Rannick , they hold back the monsters and such from invading the more civilized lands. But there has been no word from Rannick for months, scouts haven’t returned ,you have been asked to travel there and find out what has been going on.
The characters find themselves with things to do at fort Rannick and Kear maga , but which?Travelling to Wartle there first major stop , they pass through a small village bethra , as the winter turns worse, you save the village from a pack of dire wolves forced by pure hunger into the village area , a druid called Samot asks the character to help him across the frozen swamp area , to deliver goods to a wizard , Shalelu turns up and tells the PCs that Ironbriar and Lamia where seen at the viper wall , 2 weeks ago, and haven’t been seen since. Viperwall: Embossed with great stone serpents, the conical roofs of this brooding castle’s many towers shine in the moonlight. Avoided by locals, the structure is often surrounded by a greenish haze of poisonous gas which leaks steadily from fanged sculptures in its walls.
Shalelu’s got her own reasons for wanting to makethe journey to Fort Rannick. One of the rangers stationed there, a man named Jakardros, was at one time her mother’s lover. Shalelu’s memories of Jakardros are mostly of a young, exuberant man. She wasn’t sure what her mother saw in the impulsive young human, but she was glad he was there for her. When her mother was slain in a dragon attack, Jakardros left suddenly and without explanation, leaving Shalelu with a bad impression that eventually drove her into the isolated life she has lived for the past several years as a bounty hunter in the Sandpoint hinterlands. She recently learned that Jakardros has taken up with the Black Arrows of Fort Rannick and would very much like the opportunity to find out why the man abandoned her mother so abruptly after her death, if only to convince herself that he hadn’t been taking advantage of her in some way. And if he had, Shalelu wants a chance to even the score. The Druid comes clean and says the Wizard is evil , he is holding his wife captive and begs the PCs to help, as the weather gets worse the characters now find themselves on an icey bridge next to a tower of ice.
After Defeating the immoth in his tower , the characters made there way to wartle , famous for there lumpy alchoholic drink called BOG Grog. You are to trave througn Sanos Forest of central Varisia is the heart of the gnome community of that land. This large wood is located north of the Yondabakari River, south of the Iron Peaks and east of the Malgorian Mountains, and the gnomes who live there are quite secretive about what goes on within it. Rumor has it that there is a direct gate to the First World of the Fey, but no gnome has officially confirmed this.
- Old Sanos Trail: This forest path winds through the Sanos connecting many of the gnome communities, and eventually leading to the human town of Turtleback Ferry. Some say that the trail will magically change its path in order to redirect those who come with ill intent towards the gnomes.
- Sipplerose: A gnome community in the Sanos Forest, known to be the home of the Lyrakien Novi.
A local noble, Lord Carroway, has heard rumors of trouble and hires the PCs to quietly investigate. Worried by rumors of an elven pogrom (“just like in the Lendore Isles”), he needs to know if the elven kingdom on the other side of the forest has begun plans for a hostile campaign against the humans who live on this side of the forest or is merely seizing the neutral territory that lies between.
• Haunting ballads have recently begun to circulate, retelling stories of events from the distant past. These ballads—The Coming of Ashardalon, The Saithnasmal (“Saithnar’s Last Battle”) Dydd’s Farewell, The Deeds of
the Lady Durnsay, and others—allude to ancient eventsin great (if sometimes confusing) detail. Someone somewhere has either unearthed some long-forgotten songs or else has discovered a source of information on a period of great deeds now almost lost to history, and every bard, historian, antiquarian, and treasureseekerin the land would like to know who.
You have Found out the following information so far
THE MEGALITHIC MONUMENTS
These monuments are centuries old, made by the original human inhabitants of this land (long ago displaced on most of the continent by invaders from the west and south). Most believe that a curse protects the
stones, striking down any who damage them. All monuments show signs of age and weathering, but any that have fallen or broken over the years were mended and raised back into position by first the druids and later by the villagers, out of respect for tradition. The Double Circle. The most impressive of the monuments, these stones surround the town of Ossington.The ninety-one stones of the outer circle stand 30 feet high, and each stone weighs many tons. The twenty-eight stones of the inner circle stand about 20 feet tall. The three trilithons in the center of the inner circle are each made of two 30- foot-tall uprights with a lintel-stone bridging the dozen or so feet between them.. .
The Chapel of Nine Gods. Dyson’s not surewhether this is a very primitive building or a very oldbarrow from which the overlaying earth has eroded away. He believes it was once sacred to an earthmother goddess named Beory but was long ago
adapted to the worship of the whole neutral “pantheon.” The area within the ring-ditch has been used as the local cemetery for hundreds of years: local custom prescribes cremation (“very economical—we’ve used
the same burial ground for centuries—and no worry about necromancers and all that lot mucking about with your bones after you’re dead and gone.”) The Silence Keepers. These five tall, thin, weathered stones might have once been a dolmen, the uprights supporting a large, flat stone that now lies fallen in their midst. Or the local legend might be true that these were five evil sorcerers who slew the warlord with spells and treachery and were turned to stone by the druids. In this version, the central flat stone is where they performed the necessary sacrifices to invoke their dark magic. Whatever its origin!
You encountered the headless horseman , the old man with his elven daughter and finally the insane druid of the 9 gods, finally making it to the small village of ossington, the Bard Known as the Cuckoo, directed the characters to the village elder , elder Murdow.!